Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Grandmaster of the Six Samurai
SR rarity
Grandmaster of the Six Samurai
SR rarity
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

R rarity
Great Shogun Shien
R rarity
Great Shogun Shien
R rarity
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

R rarity
Legendary Six Samurai - Kageki
R rarity
Legendary Six Samurai - Kageki
R rarity
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

SR rarity
Legendary Six Samurai - Kizan
SR rarity
Legendary Six Samurai - Kizan
SR rarity
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

SR rarity
Anarchist Monk of the Six Samurai
SR rarity
Anarchist Monk of the Six Samurai
SR rarity
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R rarity
Tactical Trainer of the Six Samurai
R rarity
Tactical Trainer of the Six Samurai
R rarity
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

R rarity
Spirit of the Six Samurai
R rarity
Spirit of the Six Samurai
R rarity
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

R rarity
Asceticism of the Six Samurai
R rarity
Asceticism of the Six Samurai
R rarity
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    R rarity
    Cunning of the Six Samurai
    R rarity
    Cunning of the Six Samurai
    R rarity
    Cunning of the Six Samurai
    Spell Quick
    Cunning of the Six Samurai

      Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.

      UR rarity
      Gateway of the Six
      UR rarity
      Gateway of the Six
      UR rarity
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

        UR rarity
        Limited to 1 copy
        Reinforcement of the Army
        UR rarity
        Limited to 1 copy
        Reinforcement of the Army
        UR rarity
        Limited to 1 copy
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          SR rarity
          Shien's Smoke Signal
          SR rarity
          Shien's Smoke Signal
          SR rarity
          Shien's Smoke Signal
          Spell Normal
          Shien's Smoke Signal

            Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

            R rarity
            Six Strike - Double Assault
            R rarity
            Six Strike - Double Assault
            R rarity
            Six Strike - Double Assault
            Spell Quick
            Six Strike - Double Assault

              Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

              Extra Deck

              UR rarity
              Battle Shogun of the Six Samurai
              UR rarity
              Battle Shogun of the Six Samurai
              UR rarity
              Battle Shogun of the Six Samurai
              EARTH
              Battle Shogun of the Six Samurai
              • ATK:

              • 1000

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

              UR rarity
              S:P Little Knight
              UR rarity
              S:P Little Knight
              UR rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              SR rarity
              Legendary Lord Six Samurai - Enishi
              SR rarity
              Legendary Lord Six Samurai - Enishi
              SR rarity
              Legendary Lord Six Samurai - Enishi
              LIGHT 6
              Legendary Lord Six Samurai - Enishi
              • ATK:

              • 1700

              • DEF:

              • 1200


              1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

              SR rarity
              Legendary Lord Six Samurai - Kizan
              SR rarity
              Legendary Lord Six Samurai - Kizan
              SR rarity
              Legendary Lord Six Samurai - Kizan
              EARTH 6
              Legendary Lord Six Samurai - Kizan
              • ATK:

              • 1800

              • DEF:

              • 800


              1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

              UR rarity
              Legendary Lord Six Samurai - Shi En
              UR rarity
              Legendary Lord Six Samurai - Shi En
              UR rarity
              Legendary Lord Six Samurai - Shi En
              DARK 6
              Legendary Lord Six Samurai - Shi En
              • ATK:

              • 2500

              • DEF:

              • 1900


              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

              UR rarity
              Legendary Six Samurai - Shi En
              UR rarity
              Legendary Six Samurai - Shi En
              UR rarity
              Legendary Six Samurai - Shi En
              DARK 5
              Legendary Six Samurai - Shi En
              • ATK:

              • 2500

              • DEF:

              • 1400


              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

              SR rarity
              Number 60: Dugares the Timeless
              SR rarity
              Number 60: Dugares the Timeless
              SR rarity
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

              Main: 40 Extra: 15

              N rarity
              1 copyGrand Knight of the Red Lotus
              N rarity
              1 copyGrand Knight of the Red Lotus
              N rarity
              Grand Knight of the Red Lotus
              FIRE 8
              Grand Knight of the Red Lotus
              • ATK:

              • 2100

              • DEF:

              • 1800


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.


              R rarity
              3 copiesInfernoble Knight - Roland
              R rarity
              3 copiesInfernoble Knight - Roland
              R rarity
              Infernoble Knight - Roland
              FIRE 1
              Infernoble Knight - Roland
              • ATK:

              • 500

              • DEF:

              • 500


              (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


              N rarity
              3 copiesMateriactor Exareptor
              N rarity
              3 copiesMateriactor Exareptor
              N rarity
              Materiactor Exareptor
              WATER 3
              Materiactor Exareptor
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


              R rarity
              2 copiesMateriactor Zeptwing
              R rarity
              2 copiesMateriactor Zeptwing
              R rarity
              Materiactor Zeptwing
              FIRE 3
              Materiactor Zeptwing
              • ATK:

              • 0

              • DEF:

              • 0


              If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.


              N rarity
              1 copyTherion "Bull" Ain
              N rarity
              1 copyTherion "Bull" Ain
              N rarity
              Therion "Bull" Ain
              FIRE 7
              Therion "Bull" Ain
              • ATK:

              • 2100

              • DEF:

              • 1600


              You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


              N rarity
              1 copyChamberlain of the Six Samurai
              N rarity
              1 copyChamberlain of the Six Samurai
              N rarity
              Chamberlain of the Six Samurai
              EARTH 3
              Chamberlain of the Six Samurai
              • ATK:

              • 200

              • DEF:

              • 2000


              The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


              N rarity
              1 copyTune Warrior
              N rarity
              1 copyTune Warrior
              N rarity
              Tune Warrior
              EARTH 3
              Tune Warrior
              • ATK:

              • 1600

              • DEF:

              • 200


              The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


              R rarity
              3 copiesTactical Trainer of the Six Samurai
              R rarity
              3 copiesTactical Trainer of the Six Samurai
              R rarity
              Tactical Trainer of the Six Samurai
              EARTH 2
              Tactical Trainer of the Six Samurai
              • ATK:

              • 200

              • DEF:

              • 1200


              If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


              R rarity
              1 copy"Infernoble Arms - Durendal"
              R rarity
              1 copy"Infernoble Arms - Durendal"
              R rarity
              "Infernoble Arms - Durendal"
              Spell Equip
              "Infernoble Arms - Durendal"

                While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                R rarity
                2 copiesSix Strike - Double Assault
                R rarity
                2 copiesSix Strike - Double Assault
                R rarity
                Six Strike - Double Assault
                Spell Quick
                Six Strike - Double Assault

                  Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                  R rarity
                  1 copyBackup Team
                  R rarity
                  1 copyBackup Team
                  R rarity
                  Backup Team
                  Trap Normal
                  Backup Team

                    Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                    R rarity
                    2 copiesD.D. Post
                    R rarity
                    2 copiesD.D. Post
                    R rarity
                    D.D. Post
                    Trap Continuous
                    D.D. Post

                      Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                      R rarity
                      2 copiesDark Factory of More Production
                      R rarity
                      2 copiesDark Factory of More Production
                      R rarity
                      Dark Factory of More Production
                      Trap Continuous
                      Dark Factory of More Production

                        You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                        R rarity
                        3 copiesExpendable Dai
                        R rarity
                        3 copiesExpendable Dai
                        R rarity
                        Expendable Dai
                        Trap Normal
                        Expendable Dai

                          Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                          R rarity
                          1 copyLost Wind
                          R rarity
                          1 copyLost Wind
                          R rarity
                          Lost Wind
                          Trap Normal
                          Lost Wind

                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                            R rarity
                            3 copiesPaleozoic Dinomischus
                            R rarity
                            3 copiesPaleozoic Dinomischus
                            R rarity
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              N rarity
                              3 copiesPaleozoic Marrella
                              N rarity
                              3 copiesPaleozoic Marrella
                              N rarity
                              Paleozoic Marrella
                              Trap Normal
                              Paleozoic Marrella

                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N rarity
                                1 copyPrimite Howl
                                N rarity
                                1 copyPrimite Howl
                                N rarity
                                Primite Howl
                                Trap Normal
                                Primite Howl

                                  Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                  R rarity
                                  3 copiesReinforce Truth
                                  R rarity
                                  3 copiesReinforce Truth
                                  R rarity
                                  Reinforce Truth
                                  Trap Normal
                                  Reinforce Truth

                                    Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.


                                    R rarity
                                    3 copiesTorrential Tribute
                                    R rarity
                                    3 copiesTorrential Tribute
                                    R rarity
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      N rarity
                                      1 copyBerserker of the Tenyi
                                      N rarity
                                      1 copyBerserker of the Tenyi
                                      N rarity
                                      Berserker of the Tenyi
                                      DARK
                                      Berserker of the Tenyi
                                      • ATK:

                                      • 3000

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Top-Right

                                      Bottom-Right


                                      2+ monsters, including a Link Monster


                                      R rarity
                                      1 copyCodebreaker Virus Swordsman
                                      R rarity
                                      1 copyCodebreaker Virus Swordsman
                                      R rarity
                                      Codebreaker Virus Swordsman
                                      DARK
                                      Codebreaker Virus Swordsman
                                      • ATK:

                                      • 2300

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                      N rarity
                                      1 copyGeonator Transverser
                                      N rarity
                                      1 copyGeonator Transverser
                                      N rarity
                                      Geonator Transverser
                                      EARTH
                                      Geonator Transverser
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                      R rarity
                                      1 copyHaggard Lizardose
                                      R rarity
                                      1 copyHaggard Lizardose
                                      R rarity
                                      Haggard Lizardose
                                      WATER
                                      Haggard Lizardose
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                      N rarity
                                      1 copyCrystron Ametrix
                                      N rarity
                                      1 copyCrystron Ametrix
                                      N rarity
                                      Crystron Ametrix
                                      WATER 5
                                      Crystron Ametrix
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


                                      R rarity
                                      1 copyMerry Melffys
                                      R rarity
                                      1 copyMerry Melffys
                                      R rarity
                                      Merry Melffys
                                      EARTH 4
                                      Merry Melffys
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                      R rarity
                                      1 copyPowered Inzektron
                                      R rarity
                                      1 copyPowered Inzektron
                                      R rarity
                                      Powered Inzektron
                                      LIGHT 6
                                      Powered Inzektron
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1600


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.


                                      R rarity
                                      1 copyStardust Assault Warrior
                                      R rarity
                                      1 copyStardust Assault Warrior
                                      R rarity
                                      Stardust Assault Warrior
                                      WIND 6
                                      Stardust Assault Warrior
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                      R rarity
                                      1 copyStardust Charge Warrior
                                      R rarity
                                      1 copyStardust Charge Warrior
                                      R rarity
                                      Stardust Charge Warrior
                                      WIND 6
                                      Stardust Charge Warrior
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1300


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                      R rarity
                                      1 copyInfernoble Knight Captain Roland
                                      R rarity
                                      1 copyInfernoble Knight Captain Roland
                                      R rarity
                                      Infernoble Knight Captain Roland
                                      FIRE 5
                                      Infernoble Knight Captain Roland
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 500


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                      N rarity
                                      1 copyGoblin Biker Troika Griare
                                      N rarity
                                      1 copyGoblin Biker Troika Griare
                                      N rarity
                                      Goblin Biker Troika Griare
                                      LIGHT
                                      Goblin Biker Troika Griare
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 0


                                      2+ Level 3 monsters While 3 or more Xyz Materials are attached to monsters on the field, "Goblin" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack.


                                      R rarity
                                      1 copyNumber 29: Mannequin Cat
                                      R rarity
                                      1 copyNumber 29: Mannequin Cat
                                      R rarity
                                      Number 29: Mannequin Cat
                                      LIGHT
                                      Number 29: Mannequin Cat
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 900


                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                      R rarity
                                      1 copyRipple Bird
                                      R rarity
                                      1 copyRipple Bird
                                      R rarity
                                      Ripple Bird
                                      WIND
                                      Ripple Bird
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 0


                                      2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                                      N rarity
                                      1 copyThe Phantom Knights of Cursed Javelin
                                      N rarity
                                      1 copyThe Phantom Knights of Cursed Javelin
                                      N rarity
                                      The Phantom Knights of Cursed Javelin
                                      DARK
                                      The Phantom Knights of Cursed Javelin
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 0


                                      2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                      R rarity
                                      1 copyXyz Armor Torpedo
                                      R rarity
                                      1 copyXyz Armor Torpedo
                                      R rarity
                                      Xyz Armor Torpedo
                                      WATER
                                      Xyz Armor Torpedo
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 800


                                      2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


                                      master-duel
                                      Six Samurai
                                      5







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